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November 22, 2014 10:13 am


Well, this is something a bit different. French artist Julien Maire has created an animated short, in which each frame of the animation is a 3d printed model:

“Relief is a reel of film that’s not actually film at all. It’s a long, looped strip of miniature figurines, 3-D printed out of translucent resin. Each one looks a little like a toy soldier, but instead of guns and grenades, each of the 85 statuettes shows a different posture of a man, shoveling dirt in and out of a hole in the ground. The strip of figurines is attached to a projector, which shines light through the figures.”

from Wired Magazine

Maire produced the piece while on a residency at the Brussels iMAL Center for Digital Cultures and Technology. It is an interesting idea, and one that, to me, really seems to bring home the idea of the craft that animation is – the labor intensive work that goes in to making a piece of animation. This is an idea which is easy to forget with the highly polished CG work we see from Pixar and Dreamworks, and it’s nice to see someone doing something different with the form.

December 10, 2012 10:55 pm

finally – Understand Music

More clean, simple and beautiful motion graphics, this time from German creative studio finally. I love the way that this short is able to visualize music and abstract musical concepts, whilst maintaining a strict, clear aesthetic style throughout. It puts me in mind a little of the way Disney were able to visualize music in Fantasia, back in 1940.

This makes me want to open up After Effects again and work on something a little more abstract and graphical.

August 27, 2012 10:15 am


More dance mixed with motion graphics. I really love the simplicity of the this one, the clean, simple graphic elements and the clear interactions between them and the dancer create a strong image and a feeling of interplay. And although it looses its way in the last 30 seconds or so, there are some interesting visual motifs and I think its definitely worth a watch.

“Embrace (2012) is a 2D motion graphics work that combines live action video of a dance performance with graphic effects to demonstrate an artist’s journey towards creative ecstasy. By using a visually rich multi-planar space in tandem with three distinct color palettes, Pearsall reveals the difficult and time-consuming creative struggles that are a necessary component of the artistic process.”

From the Vimeo description.

The film was made by Ashley Rae Pearsall on the School of Visual Arts’ Computer Arts program.

July 8, 2012 11:34 am

recursive drawing

I have just been shown this interesting, if somewhat raw, tool for simply creating recursive fractal images. The tool, developed by artist programmer Toby Schachman for his for his ITP thesis project Alternative Programming Interfaces for Alternative Programmers, is an exploration of a potential spatially-oriented user interface design. What this means in real terms is that he has developed a rudimentary program for nesting image objects within themselves, very quickly creating recursive structures, with each layer live and available for editing  at any time.

The application is clearly very raw, without any options for colouring or even exporting images, but the potential for the tool is wide reaching, particularly if picked up by designers and graphic artists. Imagine what you could create if this technology was packaged into Photoshop or Illustrator.

Watch the video below and then check out the tool at

April 30, 2011 8:11 am

Plexus Productions Opener

While I am getting a little bored by the plethora of abstract CG animations in a neutral environment that seem to be out there at the moment, Tim Borgmann‘s ident for Plexus Productions, with its super-high-detail is pretty cool.

October 27, 2010 7:05 pm

The Japanese Popstars Feat. Green Velvet – Let Go

The continual morphing and mutating of faces and shapes in this animated music video for The Japanese Popstars both fascinates and disturbs me in equal measures. It reminds me of the work os Blu.

Created in just 20 intensive days, using a combination of Flash, After Effects and traditional hand drawn animation techniques. Directed by David Wilson.

October 23, 2010 7:28 pm


This beautiful abstract video installation from Candas Sisman is inspired by the works of sculptor İlhan Koman. It explores a continuity of movement, with morphing transformations from 2D to 3D shapes, echoing the structural elements of Koman’s own work.

Commissioned by Plato Art Space

September 27, 2010 3:45 pm

Strange Arrangements

Radium Audio and Weareseventeen have come together to produce this series of moving sculptures for the Onedotzero festival 2010 in London.

3:40 pm

A-Z of Tiny Blips and Short Clips

Daniele Manoli, "self taught creator of unconventional postmodern distractions", has created this intriguing series of 26 shorts, one for every letter of the alphabet. The full project can be found on his website, but here are a couple of my favorites:

August 27, 2010 3:07 pm


MK12‘s new release, a fusion of live action and animation, a nostalgic asthetic with a contemporary style and rhythm, explores the idea of “language working as a double-agent, carrying a hidden meaning with it for reasons yet-unknown”.

MK12 co-founder Ben Radatz explains:
"TELEPHONEME came about after we’d begun writing a short about how the alphabet was actually a “trojan horse” with coded messages and symbols, designed by a shadow group intent on keeping the rest of us down. While writing the piece we came across a Bell Labs-funded educational film called “The Alphabet Conspiracy,” which had pretty much the same content we were writing into our version. So we instead appropriated the voiceover and re-mixed it into a slightly darker version of itself. The voice is that of Frank Baxter, aka Dr. Research, a well-known figure in the educational film world. And, he tweets! We developed a typeface called “Chadwick” which we envisioned as a “root font” of sorts – a theoretically perfect and balanced font that concerned itself more with technical execution than visual aesthetics. This was the font that we used throughout the piece, and we set up a pretty rigid set of guidelines for it’s use. It’s not something that’s likely to be picked up on, but it made a good foundation for the rest of the piece. While voiceover is borrowed from the original film, the sound design was done in-house, borrowing from analog sources and mixing them into a very sight-for-see composition."
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